centers | w2img::LinearRBF::Strategy | [protected] |
findAverageDistance(const std::vector< LinearRBF::Input > &) | w2img::LinearRBF::Strategy | [static] |
findDistanceSquared(const std::vector< double > &a, const std::vector< double > &b) | w2img::LinearRBF::Strategy | [static] |
getCenters() const | w2img::LinearRBF::Strategy | [inline] |
getInfluenceRadius() const | w2img::LinearRBF::Strategy | [inline] |
influenceRadius | w2img::LinearRBF::Strategy | [protected] |
init(const LinearRBF::Input &minbounds, const LinearRBF::Input &maxbounds, const std::vector< size_t > &number) | w2img::LinearRBF::UniformStrategy | [protected] |
Strategy() | w2img::LinearRBF::Strategy | [inline] |
UniformStrategy(const LinearRBF::Input &minbounds, const LinearRBF::Input &maxbounds, const std::vector< size_t > &number) | w2img::LinearRBF::UniformStrategy | |
UniformStrategy() | w2img::LinearRBF::UniformStrategy | [inline, protected] |
update(const std::vector< LinearRBF::Input > &inputs, const std::vector< double > &outputs, double &influence_radius, std::vector< LinearRBF::Input > ¢ers) | w2img::LinearRBF::UniformStrategy | [virtual] |
w2img::LinearRBF::Strategy::update(const std::vector< LinearRBF::Input > &inputs, const std::vector< double > &outputs) | w2img::LinearRBF::Strategy | |
~Strategy() | w2img::LinearRBF::Strategy | [inline, virtual] |
~UniformStrategy() | w2img::LinearRBF::UniformStrategy | [inline, virtual] |