assign(double ix, double iy, double iz) | code::CTriplet | [inline] |
CTriplet(double a=0, double b=0, double c=0) | code::CTriplet | [inline] |
CTriplet(const double v[]) | code::CTriplet | [inline] |
CVector(double a=0, double b=0, double c=0) | code::CVector | [inline] |
CVector(const double v[]) | code::CVector | [inline] |
norm() const | code::CVector | |
normSquared() const | code::CVector | |
operator *(const CVector &v) const | code::CVector | [inline] |
operator *(double f) const | code::CVector | [inline] |
operator *=(double f) | code::CVector | [inline] |
operator const double *() const | code::CTriplet | [inline] |
operator%(const CVector &v) const | code::CVector | [inline] |
operator+(const CVector &v) const | code::CVector | [inline] |
operator+=(const CVector &v) | code::CVector | [inline] |
operator-(const CVector &v) | code::CVector | [friend] |
operator-(const CVector &v) const | code::CVector | [inline] |
operator-=(const CVector &v) | code::CVector | [inline] |
operator/(double f) const | code::CVector | [inline] |
operator/=(double f) | code::CVector | [inline] |
unit() const | code::CVector | |
x | code::CTriplet | |
y | code::CTriplet | |
z | code::CTriplet |